Sunday, February 28, 2010

Plan

What will you do first? Why?
The progression of this game, although open to the wishes of the gamer, shall consist of several regions available for exploration. The regions themselves shall consist of a 'sky portion', as well as a 'ground portion'. The sky portion shall be predominantly consisting of a series of traps, platforms, chambers and enemies. A jetpack shall be available so as to easily traverse the terrain, as well as additional fuel and weapons. The upper chambers shall be accessible primarily by teleporters which shall be placed systematically, allowing the gamer access to certain regions at certain times. The armour and power-ups provided are also increasing in strength (to accommodate for the coresspondingly increasing difficulty of the enemies). The jetpacks shall allow the gamer to access more difficult regions sooner, although at their own peril. The secondary region shall be the ground portion, in which several chambers (both dry and watery) are accessible. Some of them shall be accessible only via the use of keys which may be found either on the surface, or at other regions in the ground.

How will you ensure that you complete the project on time?
I am certain the project shall be completed on time, in as much as the deadline is March 2nd, and the game has already been completed. Editing has already occurred, and several individuals have tested the game to date.


Who will test the beta versions of you game?
To acquire a wide variety of view points in respect to my game, several audiences shall test the game. Of course, the most likely participants would be myself and fellow classmates. I also saw fit to include people outside of ICT, as the game is meant to appeal to any gamer, as opposed to people who are accustomed to the functions of the game (example, and ICT student would find the game less challenging than a student outside of the program, as they are more familiar with the controls). Other fellow grade niners, as well as the occasional tester from other age groups, were therefore used in the testing of this game.


Will you incorporate other people's suggestions into your game's design?
In the making of this game, virtually all relevant suggestions were given due consideration. Indeed, the majority of suggestions were takien into account, and have found their place in the game in some way, shape, or form. The purpose of testing the beta versions was to receive honest feedback from reliable sources. As such, the game was adapted to suit the desires of the public.


How will you decide if you have created a good game or not?
To determine the merit of the game, its various features shall be compared to the list prepared in the 'Investigate' section, as all objective criteria for deciding whether a game is 'good' or not have already been embellished upon in great detail. Whether the game meets these pre-established requirements or not would go a long way towards deciding whether the game is in fact engaging.

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