The value of a game depends largely on the individual preference of the gamer. There are however some merits which apply universally. Popular games often have certain elements which render them successful.
What makes a "bad" game not enjoyable to play?
Games which are regarded as 'bad' are often uninteresting and unengaging. A game which is unable to capture the attention of the average gamer is often unsuccessful, unpopular, and ultimately, unenjoyable. While the quality of a game is a subjective matter, there are certain standards which 'good' games inevitably meet.
These objective criteria include:
Originality (uniqueness)
The game must contain elements which have not yet been used, or at the very least, not used in that particular combination. This keeps the gamer engaged.
'Replayability'
The game should ideally have a sense of 'freshness' to it, which will make the game equally interesting each time it is played. While multiple endings and other similar effects will be difficult/impractical to achieve with a platform of shooter game, the avenues of opportunity allowed in the game should be as extensive as possible.
Surprise/Freshness
The game should be rich with variations and new content. Redundance and repetitious backgrounds/obstacles should be avoided
Difficulty
The level of difficulty in the game should be moderate. A game loses its appeal when it is easily completed. Conversely (yet to similar effect), it becomes less enjoyable when the degree of challenge is exceedingly high. A game should be achievable, but challenging.
Control
Games should be easily directed by the player, and should not have more than a reasonable number of limitations (in terms of the places the character can travel to, the moves the character can perform, etcetera). This keeps the gamer entertained.
Visual Quality
The graphics/speed/and other features of the game should be attractive and well put together. The appearance of the game should be as refined as possible.
Periods of Tension
Games should be varied in their 'hot spots'. A game which possesses multiple points of tension is of far more interest than a game which achieves only one peak of interest. Multiple successive climaxes make for a more well-rounded and entertaining game.
Complexity
The difficulty of a game should be directly proportional to its duration. Short, simple games should have equally short and simple rules, while long games (for consoles) should have a greater degree of complexity.
Memorability
The plot, and overall appeal of a game should render it memorable. A good game should stay with the gamer long after the game has ended.
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