Briefly describe the game, including its objectives
For this peer evaluation, I selected Nadith's platformer game. For this game, he opted for much the same format as I did, creating a platform game, the objective of which was to procure all of the crystals available in the game. The game entails a myraid of enemies and powerups which are placed at strategic locations for a comfortable balance of challenge and opportunity.
List two strengths of the game
Perhaps the greatest asset to this game would have been the abundance of 'penalties'. For instance, the majority of the earlier portion is set upon precipitous heights, where falling results in either great incovenience or death. The addition of escape routes from the beds of spikes/fire bring both difficulty and enjoyment to the table, allowing victory only to those willing to dedicate the time and energy to achieving this goal. Yet another attraction of this game would be the carefully honed aesthetic features, as the addition of unnecessary but attractive elements (such as additional logs, backgrounds, etcetera) show a desire to create an enjoyable game, rather than achieve the bare minimum.
List one weakness of the game
The only real issue which I encountered (other than the fact that the game is incomplete and that certain glitches prevent access to all regions of the map), was that the game was a bit linear at times. The game, although using teleporters and other features to give dimension to it, was largely a stereotypical flash game in the sense that the entire game is merely a progression from left to right. I believe that if the game incorporated more underground and sky regions, it would be even more engaging that it currently is.
Answer the three questions provided by the game's designer
1. I found this game thoroughly enjoyable, as it kept me personally engaged from the beginning to the end. 'Fun' is an understatement.
2. Part of the reason why I found this game to be as interesting as I did was due to the difficulty of the game, as the challenge which it presented encouraged the gamer to exact several attempts.
3. The game, being somewhat linear, rendered the powerups quite readily available. The portion in which more than 10 powerups are available by teleporting more than accommodated for the difficulty of the game (example, beds of nails and fire). On the whole, quite enjoyable. Well done Nadith.
Friday, March 12, 2010
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